The biggest gameplay change, however, came from the introduction of the slow-motion (bullet time) effect. Then there’s the addition of new guns into the mix, which not allows you to kill the baddies with greater ease, but also means you potentially take more damage yourself.Īs the game progressed, however, these baddies brought along with them a bunch more sophisticated armour, the hardest of which was an impenetrable shield, which could only be turned off by a strategically placed switch that would need to be disabled beforehand. It took some getting used to at the beginning, but once I got the hang of it the game became far more intriguing. As mentioned previously, there are new dynamics to unlock at almost every level, starting with bringing in a second gun, which allows players to shoot at two different locations at the same time. To be honest, it was fairly straight-forward and mundane, and I was already beginning to wonder if I would simply be running from left to right shooting bad guys with ease as I complete the game in an hour or two and call it a day.įast-forward a few days and I was still at it. At the start, you’re presented with a single pistol, running from left to right as with most other platformers, with the addition of jumping, crawling, etc. But that’s not a bad thing.Įach new level brings a few new challenges, guns and even unlocks new gameplay features. Instead, the game relies more on introducing new gameplay dynamics than telling a deep and meaningful story. For My Friend Pedro, this isn’t quite the case. I recently received a copy of an indie game, My Friend Pedro, which brings a great change of pace for the action genre.įor many indie games, many live and die by telling a great and compelling story. Every now and again there’s a game that so simple that it brings a much-needed refresh among the 100s of games released each here. The formula, however, has been repetitive in recent years, with many large corporations pushing slightly updated games year after the year. The release of 3D games in the mid-90s paved the way for a more immersive gaming experience. There was a time, not so long ago, when the only games available were 2D platformers.
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